@jthrash well, yeah, people likes when you work your guts out to please them lol, but still i think it's good to cut some corners in order put things out a little faster and keep yourself from working too much. I'm not the best animator ever, so i try to compensate the animation with artstyle, dewbauchery and funny stuff.
Talking about 3D stuff, let's suppose i'm working on an eofs ep by which will be a parody of the digital circus named "the brazilian devious circus", and i would need just the flat floor in 3D, the chess like stuff similar to some freemason shop floor, would it be a simple thing to do? Maybe in the future i would need it so if you can make i would credit you and ting
TheMiamiDeSantos
yo my friend, welcome back, good luck with your projects, hails from brazil. Interesting how you did the green on the image, i think i would have made it like gta san andreas or something, just some grass or leaves texture, but you know 3D ain't my thing
jthrash
Yeah, it's not actual grass particles, but still, actually sculpting individual grass blades will ensure the final animation will take forever to render, but I think it's worth it. I would simply do things like GTA San Andreas or other PS2 classics and simply use grass textures, but people seem to prefer it when I at least attempt to make my stuff look more PlayStation 3 quality, even though it's a ton of extra work for one guy and ensures they have to wait even longer for my stuff to finally. 3 of the 5 projects I'm chipping away at are attempts at an appealing low-res/low-poly art style, though, so eventually I'll figure out that balance between artistic quality and actually putting out new stuff in a reasonable amount of time.