I'll never get tired of how Punch Punch Forever combines the goofiest parts of Japanese animation with the gross-ups and silly faces associated with Western animation, as well!
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I'll never get tired of how Punch Punch Forever combines the goofiest parts of Japanese animation with the gross-ups and silly faces associated with Western animation, as well!
That devil design is hilarious and amazing. He really is charming!
I like the little touch of the "game" seemingly freezing for a second after the loading screen right after pressing "Start."
Also, the lady's voice acting is hilarious to me, I can't quite pinpoint why.
Finally, the subtle "trade war" joke was hilarious when I caught it and also kind of cathartic.
Brilliant Kirby and OG Super Mario Bros-inspired demo! Loved the "gameplay feel" and I will definitely Wishlist it on Steam (especially in the almost-certain event this will run well on my Steam Deck--I do ALL my indie gaming on that device, now)! Heck, with the insane prices so-called triple-A games are charging these days and indies generally being dirt-cheap in comparison, this might even be an impulse-buy when the full game comes out!
I am genuinely impressed that this seems to be a 3D game! Didn't even know GDevelop was capable of 3D games. The gameplay is...fine, for a game jam-type game, just obviously gets repetitive after a few minutes without a genuine "end-game" to shoot for.
This is such a cute and cool game, and yet another reminder of the type of indie magic that can happen with only 3 people working on a game they're passionate about (a programmer, an artist and a musician)! Waha's sprites are too cute for words, especially the funny little dance she makes when she clears one of the Tetris puzzle-like levels! I love the music, too, reminds me of the catchy arcade-style music I would regularly hear in the Dreamcast and GameCube era of gaming. The game itself is fun and well above what I would expect from a typical Newgrounds Game Portal submission, although it is certainly a work-in-progress in parts--in the description, it should mention that if you manage to get yourself stuck in a sort of "soft-lock" situation, the simple solution is to press "Esc" to bring up the pause menu and press Retry.
Once the kinks are all worked out and the second half comes out, though, I would love for this to get a proper Steam release--and I say Steam specifically because I recently got a Steam Deck and I would love to play ALL my indie favorites on that excellent handheld device!
I have so little understanding about how music theory works that I didn't hate this song as much as the current review average (about 2 out of 5 stars) would suggest. Very Y2K, I would imagine hearing this in a RebelTaxi/Pan Pizza video.
I’m not even remotely an expert on anything music-related, but I’ve always liked this type of music for boss fights. Question, though: is this related to the PSOne classic (well, good for its era) Croc: Legend of the Gobbos? Or the Croc games on Switch? Or something else entirely?
i'm actually developing a game called croc (although i don't expect it to be out any time soon). it's a weird horror-rhythm game thing where you fight a crocodile (and a bunch of other things but talking about that would spoil the plot, so i won't)
The phrase "soft and wet" immediately sends my mind into the gutter, no matter the context.
This pose has a real "Did I do thaaat?" (followed by a laugh track) vibe to it.
This is actually terrifying to look at. And here I used to think Giga Bowser was too scary for young, budding Nintendo fans.
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!
Age 30, Male
3D Artist
Joined on 2/4/19