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Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!
Age 30, Male
3D Artist
Joined on 2/4/19
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Woo Hoo! Cant wait to see it!
Glad to hear that! Can't wait to see it.
nice!
What are all the tools you used to animate this?
Mainly Blender for the final animation and render. However, I used various tools throughout the pipeline. The original storyboard was simply drawn in a sketchbook via pencil. The models were created on my phone using a combination of Valence3D and Nomad for iOS. The gross-up image you see in this post here was illustrated in MyPaint and edited in Paint.NET. The final video edit was done in KdenLive. Only my portable phone apps cost me any money because Apple's mobile devices are unfortunately anti-open source, but I only had to pay for Valence3D and Nomad once.
5 days left (well in my timezones) so i still have time before i can watch it
Gives you a couple days to process the Switch 2 reveal, first.
@jthrash Why though did you use a separate program to make the models when blender already is built around 3D modeling and 3D animation?
Simply because using separate mobile apps allowed me to chip away at the project even when I was away from my computer, at least during the modeling and texturing phase. I think I was on a boat on vacation when I first modeled Gregorio on my phone.
Also, Blender's greatest strength AND weakness is that it's a jack-of-all-trades program--good at everything, but does not particularly excel in any way. I generally find sculpting and hand-painting textures in Nomad more pleasant and artist-friendly, while Blender's painting tools unfortunately seem to struggle if I so much as make a single texture bigger than 1K, no matter how powerful one's computer and GPU may be, which is not good considering the standard for video games alone nowadays is 2K-8K textures.
Thetageist
YO CONGRATS! Youβre following your dreams AND putting a ton of effort in!