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jthrash
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 30, Male

3D Artist

Joined on 2/4/19

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Hot Take of the Millenium

Posted by jthrash - August 27th, 2021


Please don't hurt me, but I've been watching clips of Kamp Koral from time to time and regardless of what you think of its mere existence or of reboots in general, I think it should be praised for raising the standards of TV-quality, cartoony 3D Animation and rendering. I imagine it only looks this stretchy and fun (but in THREEEEE-DEEEEEEE!!) because it's SpongeBob (sort of) and therefore gets a bigger-than-usual animation budget, but I think anyone struggling with rigging and blend shapes should at least give clips of this show a chance to see what can be done with modern CG animation, even without a massive "Disney" budget.


https://youtu.be/0go7s4iaxE8


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Comments

diggity- didnt know that existed xd but it do be lookin pretty neat

A lot of SpongeBob fans automatically hate it because it was suspiciously announced right after the original creator, Stephen Hillenburg, died. Some people defend it because Mr. Hillenburg was aware of its production before he died or supposedly changed his stance on SpongeBob spin-offs.

I don’t plan on seriously watching it since it would require me to subscribe to ANOTHER streaming service, but I do like watching clips of modern cartoons for research and I am admittedly impressed by the animation, considering the only TV-quality 3D cartoons I’ve ever watched were Jimmy Neutron and Sonic Boom. Shame that the Rugrats reboot looks more like those older, cruder cartoons…

This reminds me of the animation in Hotel Transylvania. I might be remembering it wrong, but I believe the reason the animation seems a lot 'stretchier' and smoother than say Disney Movie animation is because of the use of multiple individual models for tweening (so you'd have the main model, but in heavy action scenes they'd make a seperate model for each frame), rather than morphing the model like clay like Disney does. I don't know if that's what's happening here, but it seems similar.

I don't remember where I read this though, so take it with a grain of salt.

That seems like a ton of work for a TV cartoon, but I’m sure there is at least a tiny bit of model-switching, like in the scene where Sandy uses SpongeBob as a net.

There is a lot you can do with just morphing the model these days, so I would argue that Disney avoids “stretchy” animation simply because their style has always skewed a bit more towards realism since Snow White and the Seven Dwarfs, especially with main characters that are supposed to be pretty, handsome or cute. There are exceptions like The Great Mouse Detective of course, but even then that’s mostly 2D animation and it used squash-and-stretch to simulate motion blur.

@FlikkiShassART @jthrash Yeah, that's true- if you compare Dreamworks or Blue Sky to Disney, Disney is definitely more rigid because of 'realism'. I think that's a really good point. I just wanted to point out how it reminded me of Hotel Transylvania, cause I think that it is the most exemplary example of a 3D movie that I know of, in part because of that technique.

But yeah, the cartoon probably doesn't use it so much; then again, spongebob is a p.big ticket IP with a lot of cash behind it so you never know.

Sorry, I kinda digressed huh?