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jthrash
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 29, Male

3D Artist

Joined on 2/4/19

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Nomadic Sculpting

Posted by jthrash - December 19th, 2021


I made this “T-Posed” sculpt of Mr. Needle (my OC) during my work’s lunch breaks. Just on my phone via the Nomad app, I have sculpted a high-poly character, textures with basic PBR colors, created the lighting setup, and tested several post-processing effects like Ambient Occlusion and Film Grain to hide the fact (as best as I possibly can) that he’s not rendered realistically through ray tracing—yet.

iu_501375_7291833.pngiu_501376_7291833.pngiu_501377_7291833.png


Now I still have a ton of stuff to do in Blender before I can even begin to animate Mr. Needle, but the fact of the matter is that I can model, texture, light, and in certain cases UV map a character on my phone (in Battery Saver mode, no less), and that is seriously going to help me out whenever I want to make art, but I’m too busy or physically tired to even boot up my laptop and Blender. Nomad Sculpt is objectively the best thing to come out of the year 2020(!).


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Comments

Nomad? First I heard of this program! Might look into it.

It is rather expensive for an iOS/Android app at $20, but it is basically a portable ZBrush in all but name—and of course, it’s not a subscription, you only have to pay once. I’ve been told it is made by the same people that made SculptGL, so I suppose you can get a free demo by using SculptGL in your browser, but Nomad has a ton more features that more than justify the cost.

@jthrash “No subscription” is all I need to here to get invested!
It’s disgusting that payment method is common in design programs today. Seriously, who would love to pay for something indefinitely?

This is especially notable considering the last mobile sculpting program I used, called "Forger," recently got bought out by Maxon (the company that makes Cinema 4D) and immediately turned it into a subscription service while so far not fixing any of the fundamental stability issues, making the app still feel like it's being made by an over-ambitious App Store indie dev despite being owned by a massive company now. Maxon also bought ZBrush itself, as you may have heard, which is crazy to me and seems like the equivalent of Blue Sky Studios buying out all of Disney instead of the other way around.

But yes, I fully agree with you that making one's software only available as a perpetual subscription is scummy and is generally a good sign that the company doesn't even want the money of "poor" indie animators or developers, preferring to gouge the likes of Dreamworks and Illumination instead. Thankfully, it also seems like cheaper pay-for-once or free software like Blender is better optimized for "laymen" office and gaming computers, usually only taking seconds to load on any computer made in the last 5-10 years.

Adobe of all companies deserves credit for releasing a "no subscription" Steam version of Substance Painter/Designer, but I had to quickly ask for a refund after trying it out, since it somehow didn't seem compatible with my "small" 14-inch screen and the program became unusable simply because important buttons like "OK" and "Cancel" were not reachable unless I got both a much larger screen and a dual-monitor setup, defeating the purpose of me using a semi-portable laptop. Clearly even a more consumer-facing Adobe product does not bother making their product usable for mere mortals with less-than-stellar computers and laptops--and I have an RTX 3060 and a 144Hz screen in my laptop, so it's not like my computer is weaker than an Xbox Series X, either.

@jthrash Wasn’t Adobe the one who pioneered this subscription mess for *design* programs or was it some other company before it? Because I first heard “subscription-based” or suite design programs coming from Adobe. Yeah, and one-time I tried to install Adobe’s trial version as well only to discover it was also incompatible with my computer.

Here’s the thing, I embrace the idea of free software like Gimp, Krita, Blender, and Anim8or, but I also don’t mind buying expensive programs IF they are worth the dough! If Adobe decided to sell the suite for 6 grand once, if the quality of the program far surpasses every cheaper alternative, I would buy it if the budget allows.
TVPaint looks like a great industry-grade animation program that I want to get my hands on once I have the money for it. It even comes with a trial version so you can test it on your computer to see if it’s compatible. But I’m really worried if that program will also change its payment method for some reason before I get a chance to buy the best version once and for all: like what happened to Forger. Just look at Game Maker…

It was definitely Adobe that started the subscription-only thing, but they did release a non-subscription version of their Substance tools for the first time (since they bought Allegorithmic) this past November for seemingly no reason. I remember when the subscription craze started right when I started studying animation in college and both my teachers and the media of the time said it was going to “democratize” the industry and other marketing B.S. like that which we are now hearing about the “metaverse” and NFTs.

I’d say get TV Paint while you still can. I was lucky enough to keep the old version of Forger (now called “Forger Classic”) simply by not deleting it, it just won’t receive any more updates, and it’s not like subscription-only services justify their perpetual costs by at least perpetually making noticeable upgrades, too (other early marketing B.S. that never materialized). A lot of older artists, for example, are still using Photoshop CS4-6 because Adobe hasn’t given them any good reason to upgrade to the subscription-only Photoshop CC.

@jthrash “Democratize the industry” Holy shit, I remember that excuse!! But you know what, they’re right: just not in the way they expected it. Because this encouraged the now infamous big programs to be more inaccessible to the common user, that started the rising demand for alternatives to take its place. Now you don’t need a friggin’ Adobe Suite to design what you need to design! Gimp, Krita, Inkscape, Blender, DaVinci Resolve, and Audacity* can give you almost as much quality tools without needing to buy into so much on it. Now Adobe NEEDS its “industry-standard” label or else it will crash harder than Enron. Adobe’s now the design-equivalent of Gucci: you’re just buying it for the brand. Same goes for 3DS Max and Cinema 4D.