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jthrash
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 29, Male

3D Artist

Joined on 2/4/19

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Getting there!

Posted by jthrash - March 10th, 2024


Thank you for your support on Keister Bunny! Believe it or not, it is my most well-received Movie Portal submission yet, sitting at 3.5 stars exactly as of this writing! Good news is that I can, and am already doing, better on my next animated personal project, because let's be honest, you don't have to have the eyes of a hawk to see that I rushed certain things to make absolutely sure it got done by Easter Sunday. I was also working with a director on a project they ultimately decided to scrap, anyway, in addition to this, plus of course I had my day job on top of all that, so I've definitely learned better time management and to only work on a single animated project at a time after all this.


This also means I am not going to be open for commissions, art trades or collabs in the near future, sorry, because I have quite a few short cartoons that I want to get out of my system and I can easily make by myself with a combination of Blender and my 3D Modeling App on my phone. The only exception is if you need an artist to make high-quality assets and visuals for your game (preferably Godot Engine or RPG Maker series, and in the RPG genre), because while I could never quite get into game programming and design, it would be a dream come true to contribute beautiful visuals to a big indie game, and I would happily drop my personal projects just for that honor! I have no desire to work in the so-called "triple-A" video game industry in North America, GOD NO that ship has long sailed.


I have already been hard at work on my next little cartoon (I am perfectly fine calling my LULZRANDOM humor "cartoons" instead of something more prestigious/pompous), called Whiny Dodo-De-Do, about a Dodo so whiny and obnoxious in front of the ruthless conquistador, Pants de Ranchero, he drives the extinction of his own species (Dodo birds actually existed until about the 1600s, when conquistadors basically hunted them to extinction)! Hey, if Dreamworks could make heartless colonialism and subjugation of cultures the "White Man" disagrees with in The Road to El Dorado whimsical, so can I! Maybe...


Um, on that bum note, here's some WIP images to show how much I've already improved since working on the Keister Bunny! 4 out of 5 stars, here I come!!

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I should mention the island (not the clouds, skybox or all the lighting) is actually a low-poly pre-made asset I downloaded from my 3D Modeling app to save time in the asset creation phase. DON'T WORRY IT'S NOT AI-generated, it's just a pre-made asset that I paid an extra $35 a year to the app creator to transfer from my phone to my PC and B4Artists/Blender (among other subscriber perks), and of course it's not the main focus of the animation, the Dodo and Pants de Ranchero are 100% custom-made by yours truly and are the focus. It's just a harsh reality I've had to learn as a solo animator, that I at least need to save time and use pre-made assets for the unimportant background details so that the BGs would look less barren than if I made everything from scratch (and burn out in the process), as well as so that I can spend more time polishing the actual custom-made characters I want to focus on. This does basically mean, though, I'm already almost done with the asset-creation phase (just need to rig the characters), can start on the animation in the next couple of weeks, and I'll be able to show this new cartoon to all of you much sooner than it took me to make absolutely everything from scratch from Keister Bunny! Stay tooned, San Diego!


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Comments

Whoa, this 3D island is really cool but needs more improvement in the textures.

Thanks for the feedback, I'll add more detail to the textures to the island assets when I can. It is a pre-made asset I downloaded from a mobile 3D modeling app, called, uh, 3D Modeling and Design App. Due to the limitations of the app, the textures have absolutely no detail at all (technically, they aren't even texture maps, just vertex colors), but now that I have it transferred to my far-more-capable laptop, you're right that I should add some actual textures to the asset.

I've also noticed that I should make the dodo's arm feathers a darker blue to add some contrast to his arms and the rest of his body. I think I should share progress updates on my animations more often to ensure the final product is as good as it can possibly be, even if I'm technically making this stuff all by myself. Thanks for the inspiration to do just that, kind stranger!