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jthrash
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 30, Male

3D Artist

Joined on 2/4/19

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Newgrounds Hiatus Basically Over

Posted by jthrash - August 4th, 2024


I took a bit of a break here for no other reason than to give myself more free time to watch the Olympics, I love sports, especially the long-distance running and cycling events. But I've finally been broken all the AI-techbro commercials, weirdly-mean-spirited Nike commercials, and of course the schmaltzy fake-inspirational commercials and introduction to athletes that either win drama-free (the US Gymnastic team, specifically Simone Biles) or actually end up losing horribly in their big event, defeating the purpose of the inspirational videos shown before (basically everything else). The Kamala Harris for President ads are cool, though, in my totally biased and partisan opinion. The Summer Olympics have basically become my once-every-four-years reminder as to why "traditional" cable TV is dying and pretty much only watched by Boomers nowadays.


But anyway, I'm ready to get a different and more genuine form of inspiration from the creative and out-there stuff that seems to regularly flood Newground's Movie Portal, even if I still squeeze in some time in the next week for the Olympic events that I actually want to watch and the Closing Ceremony.


I have been still chipping away at some pre-production for 5(!!) short animations I would like to start officially animating once the weather cools down and putting out sometime in 2025, so it's not really even a hiatus so much as a break from time-consuming-but-less-productive stuff like answering questions in the forum or taking the extra time to actually type reviews and praises for artwork and Movie Portal submissions that I especially resonate with.


It's a tricky balancing act, because I do think part of the reason my art does surprisingly well on Newgrounds and no where else is because is because I engage with the community a lot and form online friendships here, something I couldn't do on the website formerly known as Twitter, YouTube or Instagram due to the sheer amount of toxicity and political doomerism those websites seem to encourage--not to say the NG community is perfect, but it sure beats the all-too-common situation on most bigger social media sites now where you'd watch a funny, harmless video of a dog being cute or an especially funny and lowbrow OneyPlays episode, only to then scroll the community comment section see it is poisoned with unrelated vitriol of people calling each other racial slurs over their differing opinions on the Federal Reserve or something. On the other hand, I've gotten a LOT of pre-production work done all by myself by taking a break from being social, though of course I've been rather lonely the last couple of days as a result.


ANYWAY. How about a little test render I did for one of my future animations, titled "Punk n' Gunk Meet Gregorio the Has-Been," to hold you over until I have something more substantial to show? All assets are custom-made by yours truly this time in Valence3D (iOS app), Nomad (also iOS) and B4Artists, no pre-made stock assets this time!

iu_1247179_7291833.webp


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Comments

yo my friend, welcome back, good luck with your projects, hails from brazil. Interesting how you did the green on the image, i think i would have made it like gta san andreas or something, just some grass or leaves texture, but you know 3D ain't my thing

Yeah, it's not actual grass particles, but still, actually sculpting individual grass blades will ensure the final animation will take forever to render, but I think it's worth it. I would simply do things like GTA San Andreas or other PS2 classics and simply use grass textures, but people seem to prefer it when I at least attempt to make my stuff look more PlayStation 3 quality, even though it's a ton of extra work for one guy and ensures they have to wait even longer for my stuff to finally. 3 of the 5 projects I'm chipping away at are attempts at an appealing low-res/low-poly art style, though, so eventually I'll figure out that balance between artistic quality and actually putting out new stuff in a reasonable amount of time.

@jthrash well, yeah, people likes when you work your guts out to please them lol, but still i think it's good to cut some corners in order put things out a little faster and keep yourself from working too much. I'm not the best animator ever, so i try to compensate the animation with artstyle, dewbauchery and funny stuff.
Talking about 3D stuff, let's suppose i'm working on an eofs ep by which will be a parody of the digital circus named "the brazilian devious circus", and i would need just the flat floor in 3D, the chess like stuff similar to some freemason shop floor, would it be a simple thing to do? Maybe in the future i would need it so if you can make i would credit you and ting

True. There's also been a ton of talk about the US video game and Hollywood industry declining because professional artists are way too focused on making expensive, pretty visuals at the expense of good storytelling or fun game design. It's just another symptom of the "bigger is better" mentality that drives American business and at some point I should learn to work with limits so that I don't burn myself out.

I'm still basically studying low-res N64 classics Rayman 2 or Tonic Trouble for ways to make whimsical, cartoon-y worlds without having to buy an even more expensive computer to render it or hire a Pixar-sized team just to make one character. It's amazing those two games (more so Rayman 2) are still more fun to play than 99.9% of the generic open worlds Ubisoft poops out these days, and it's even more amazing that, despite the blurry textures and low polygon counts, they are just more artistically-pleasing to look at compared to all the almost-but-not-quite realistic video games and movie FX we get today.

@jthrash well, yeah, americans have this natural talent of being entrepeneurs, visionaries, they know many kids are used to fancy graphics and fancy productions, so they stick with those fancy standards, and nowadays many kids and teens are into those games. We older school care more about the art of the thing, you know, the fun and ting. I'm very old school so i prefer those old graphics even the 2D ones like super nintendo, friday midnight i played one of my favorite games a super mario world romhack called "brutal mario world" a 2007 or something romhack, but damn, that thing is more fun and cool than many nowadays fancy things

I think I stopped obsessing over pretty graphics myself at a pretty early age, when I was gifted Sonic Mega Collection (a collection of Sonic games from the SEGA Genesis/Mega Drive). Naturally, at that age I beelined toward the most recent, shiny-looking game in that collection, Sonic 3D Blast, and while it obviously looks more "modern" than the 2D games, it wasn't nearly as fun. Sonic 3 & Knuckles ended up being my favorite, pure 2D pixel speed and action that has never been bettered! Same goes for when I played the classic MegaMan games, Mega Man 8 is at least more fun than Sonic 3D Blast, but the English-language voice acting is HORRIBLE and I prefer the NES Mega Man games, where I could just imagine a better voice for all the characters (also I'm not being interrupted by fancy "cinematics" in the NES games).

But you're right, pretty graphics and production values are easier to sell to children and teenagers than a thought-provoking story (in movies and shows) or inventive gameplay (in games). My challenge with my low-res 3D animation work is making it look good to the younger users here who have no memories of the SNES, N64 or even PS2. Violixiv seems pretty good at doing just that.

Welcome back, dude!

DK's back...to kick some tail!

Welcome again!

@jthrash since my kid days i prefered the 2D ones rather than the 3D games, i had a super nintendo, i loved games like super mario world, mega man x and donkey kong country. I remember playing the resident evil of the playstation 1, the first one, years later i played again and damn, that game sucks lol
Talking about megaman lol, yes the mega man 8 voice action sucks, i remember playing and thinking "megaman sounds like a fucking fag" lol, nothing wrong with sounding gay, i sound gay, but i sound gay trying to sound like guys like tobias forge, alice cooper and marilyn manson

I can't speak for the Brazilian version of Mega Man 8, but in the American English version, Mega Man was literally voiced by a young girl. Why they chose a young girl to voice Mega Man when they could have chosen a young boy instead is one of the great mysteries of '90's Capcom.

Also, thanks for the warning about the very first Resident Evil, I was debating on getting it now that the uncensored version is readily available on Good Old Games, but I HATE the tank controls from that era of video games, it's very bad for my drawing wrist, too. As much as I like the PS1, N64, and think the SEGA Saturn is underrated, I'm pretty sure this industry obsession with pretty 3D graphics instead of fun gameplay started with those early 3D consoles and computers.

@jthrash few of those old games had a brazilian version lol, i think the first game i saw having a brazilian dub was call of duty black ops 2, i'm talking about the megaman 8 english version indeed (since my kid days i speak english hehe).
Well, about the resident evil 1 is just my opinion, that game sucks in terms of gameplay (controls too, are garbage, who the fuck walks like the re1 character in real life? how avgn says what were they thinking?), i said that on facebook and some people were like "no, it doesn't suck" lol
yeah since the earliest 3D consoles they started to care about being fancy and tingy tingy, another game that sucks ass was one called driver 3, by which tried to be a fancier gta clone, it had better graphics, but gameplay was very boring

Welcome back!

hai

So by saying "hai", do you mean you're saying "hi" in a cutesy spelling, or you're saying "yes" in Japanese. Great, now I'm confused!

@jthrash yes. for some reason ng wont let me reply

I'm having the same problem, including trying to reply to you here. Must be a site glitch.

what was the inspiration for the imabunny?

Have you ever seen the Disney Channel cartoon Brandy and Mr. Whiskers? I don't know if the show holds up or even was all that great for the time, but I just love Mr. Whisker's design as a fat, gross, weird rabbit man who lives with a preppy puppy girl (Brandy).

His song, "I'm a bunny, you're a bunny, we're all bunny-bunnies" was subconsciously related to a song a muffin man sang in a Fairly Odd Parents TV movie ("here's a muffin, here's a muffin, how about a muffin"), although it took me years to realize that I stole that tune from a random character in a FOP TV special.

Imabunny 2 is, of course, Imabunny OG's opposing force--he is more hygienic and polite, but also pretentious.