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jthrash
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 30, Male

3D Artist

Joined on 2/4/19

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WebP Animated Loop Test

Posted by jthrash - 1 day ago


UPDATE: I can't seem to get looping animations to work properly in blog posts, so I have uploaded these test animations as an Art Portal Submission instead. Let me know if it runs smoothly on mobile (the first image is supposed to be 30 FPS, the second is supposed to be a slower 10 FPS), since I uploaded them as WebP loops instead of apparently-larger GIF loops.

iu_1454409_7291833.webp

Is this optimized enough for ya, Newgrounds Blogging features? Found a way to save little animations like this as WebP files instead of apparently-poorly-optimized GIF files.


I was dabbling in an extremely simple and lightweight (for 3D programs, at least) alternative to Blender called Anim8or--the entire program is less than 4MB! Anim8or was most infamously used for the pre-rendered sprites in Baldi's Basics, particularly Baldi himself. Anim8or might be worth a shot if you want to learn a little 3D, but you don't have a fast rendering/gaming desktop or laptop for Blender or Maya or even a GPU for accelerated 3D rendering.


I particularly like how it essentially forces you to keep it simple compared to Blender's workflow--you may not create an Oscar-winning feature-length animated movie like Flow with Anim8or (which hasn't even been updated since it hit 1.0 back in 2017), but its lack of high-poly features like sculpting, sophisticated texturing and UV mapping features, and that it's really only good by default for making 400-x-300 pixel short, looping animations (think 1 or 2 seconds, 40-50 frames of animation maximum) will ensure you will learn the most basic, most optimized way to make 3D models, rigs and animations without overwhelming yourself with a glut of "triple-A" features that only a large team of 3D animators could possibly take advantage of, anyway. In an age of poorly-optimized Unreal Engine games that can't even run well on the specific consoles and PC specs it was made for (looking at you, Oblivion and Metal Gear Solid Delta remakes) and excessively-long dev cycles even for indie games like the upcoming Silksong, I think this is a CRUCIAL skill for aspiring CG artists to learn in this day and age, the "KISS" rule--"Keep It Simple, Stupid."


Let's see if the original 30 FPS version works as well:

iu_1454410_7291833.webp


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Dang it, not even microscopic WebP loops in blog posts work for me. Annoyingly, it seemed to be looping and animating perfectly fine while I was editing...