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jthrash

5,726 Art Reviews

958 w/ Responses

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I keep confusing Mo with Asuka from Evangelion.

EDIT: Not a problem at all, just an observation.

DreamsBellArt responds:

haha well Mo's hairstyle is based on her hair for sure! I hope that's not a problem...

I've wanted those "Eqyptian god" cards for the longest time. I genuinely don't care about the lady, just gimme the damn rare cards!!

Dang, that's beautiful and detailed, even as a low-res 3D render! No wonder your low-poly art style is so popular, people who do low-poly 3D seem to forget that game artists in the PS1/N64 still tried their absolute hardest to cram in as much detail as the limited hardware of the time allowed, or that "kids these days" aren't nostalgic for ugly early 3D, but still appreciate a good, detailed render, no matter the art style.

Slowly this is turning into a bit of a belly fetish art account, and I for one am not complaining in the slightest.

"Feel free to fixate..."

Really putting the unrealistic "fantasy" in Final Fantasy VII, eh?

See, this is why I love Newgrounds artists. While the rest of the Internet, especially YouTube and Twitter users who love to complain for the heck of it, are beating the dead horse that is the terrible Borderlands movie, I find out about some new movie that I might consider watching just because NG artists keeps making fanart of it, and it serves as a much-needed reminder that entertainment and things in general are not ALL bad like the Negative Nancys and the social media algorithms that enable them make it out to be.

Denzel Crocker was probably my favorite side character in Fairly OddParents!

...If it's okay, though, one gripe I have is that the pose and its silhouette looks too compact and complicated, like it's an in-between drawing towards a key pose (in animation) instead of the striking key pose itself. Fairly OddParents excelled at simple, readable silhouettes and shape language whenever the characters moved, resulting in some very striking and unmistakable poses.

I'm sure this is just a little one-off fan art, so you could easily ignore my critiques, but if you don't want to ignore it, I would encourage learning more about easy-to-comprehend "silhouettes" and how the beauty of cartoon characters is that you can easily squash and stretch them just to make the "silhouette" more more exciting for the audience.

Of course the artist makes the coolest sand castle!

InsaneDingoArt responds:

lol she goes all in!

This "Alien Hominid" game stuck out like a sore thumb (in the best way possible) when it originally released on GameCube. Remember, I was not familiar with Newgrounds then, smaller "indie" games made by someone other than Nintendo, SEGA, Capcom, Rockstar Games, etc. were either very niche or straight-up didn't exist to the general public in the "PS2 era", and to this day it's remarkable that Alien Hominid even got a physical console release while indie devs even today struggle to get their games on Steam, let alone the Nintendo eShop, PlayStation Store, Xbox Game Pass or especially a physical CD/cartridge release!

Candy Kong is returning to monke, slowly but surely.

Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!

Jeffrey @jthrash

Age 30, Male

3D Artist

Joined on 2/4/19

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