I hate how this especially applies to mobile gaming. I don't feel comfortable bringing in any device besides my phone into the workplace lunch area (for fear of it getting stolen, with the exception of my phone because I have to carry it everywhere anyway). And let me tell you, reading political opinions on that phone during my breaks is somehow less depressing than looking on the App Store in vain for a game that is actually designed to be fun (as opposed to merely an addictive Skinner's Box); you only have to pay an up-front cost once instead of microtransactions or subscriptions; and most importantly, can be played OFFLINE and doesn't require hours-long downloads and updates or a constant online Wi-Fi-only connection that I obviously can't get at a grocery store break room, defeating the purpose of it being on a portable device.
One critique I have about the rant itself, though, is that Foamy blames the game developers instead of the publishers and executives. It's not the developers' choice to add all this greedy bloat or "marketable" crossovers, it's the higher-ups forcing them to add it or else they're fired. If it were truly the dev's fault, then these same problems would be present in indie games on itch.io or Newgrounds, but no, it only really exists in games made by corporations who only care about pleasing investors with "infinite" growth/profit. And Roblox developers...