Probably not going to be posting some new projects for a while, since I am currently working on setting up the Blender asset library so that I can effortlessly drag and drop realistic PBR materials and various prop models I bought off the Internet into my scenes and hopefully increase the "production values" of my renders by having my characters actually existing in a decent background and maybe even interacting with some of the stuff. Also, it would allow me to focus solely on making good-looking characters and overall hopefully give my renders a sort of "triple A PlayStation 5 game" look.
Basically, I'm working for probably the rest of 2023 on setting up the Asset Library features in recent versions of Blender (technically, I'm using B4Artists with Maya's hotkey setup, but it's basically the same) just so that I can save myself a minute or two of work on projects later down the line. But anything that basically turns my copy of Blender into a modern-day and more professional equivalent of the excellent children's/indie software, Windows 3D Movie Maker, is worth the trouble in my book. And you'll easily see the fruits of my labors in 2024 or so when every surface material on my character and the background looks real enough to touch. Such is the power of Physically-Based Rendering (PBR)!
Also, in case you're wondering, because it is tedious setting up the 300+ materials I bought or authored myself (haven't even started on the background and prop assets, yet), I've been listening to various Super Robot Wars soundtracks to distract from the tedium. Apparently Bandai Namco officially released a new SRW game in the United States (SRW 30) in 2022 for the first time since Atlus published in the US the inferior Game Boy Advance ports of the SRW OG back in the 2000's, so naturally I am rediscovering excellent Banpresto tunes like Sword-Soul-One-Strike, Trombe! and, of course, Neppu! Shippu! Cybuster.