Never trust the quiet ones. I should know, as one of those "quiet ones."
Never trust the quiet ones. I should know, as one of those "quiet ones."
I wouldn't be able to inflict much damage on her armor because her metal is too strong. I wouldn't be able to inflict much damage to her exposed skin either because she has too much, uhh, "padding" to absorb the blow and ensure her vitals are fully protected, particularly around the chest, belly, and derriere.
Finally, "bikini armor" that is actually practical in a fight!
The St. Bernard in the corner is helping by "supervising," of course.
Nirvana is still too current and "mainstream" for my own nerdy tastes.
That's him, officer! That's the Typhlosion that recently burned LA to the ground!
my boy can not catch a break haha
Okay, yeah, those are some SHARP textures. Too bad it's not game-ready (depending on the target platform, she should have only a single 2K-8K texture, as opposed to 16 separate 1K textures), but for animation (and if your computer can handle this), this workflow seems ideal!
to be fair, this could be optimised to fit on either oke 8k texture or use fewer textures in geeneral by using all rgba channels as masks (in this case i could've reduced the total texture count to like 4-5 maybe) and i think it is possible to make it game ready too, but thats a whole another thing lol
Loving the '80's anime vibe on this!
She smiles like Mark Zuckerburg, it's creeping me out.
If this is accurate to her size in the manga, then that "dragon" is just a flying gecko, or something.
It's a flying gecko compared to a certain "dragon". 😁
Horton looks baked.
He must’ve ate one of Liz’s brownies.
Hi, my name is Jeffrey Thrash. You may know me from my YouTube channel. I enjoy video games and cartoons and I like to create my own animations. Enjoy!
Age 30, Male
3D Artist
Joined on 2/4/19